About me
I'm Matias Brandt Møller, a Spatial Computing Developer and Houdini Technical Specialist based in Aarhus, Denmark.
My work has always been about one thing: making complex three-dimensional systems feel real, intuitive and engaging.
At Aalborg University I was researching how people navigate and experience immersive environments — working with VR at the exact moment the Oculus brought it back into relevance. The questions that work raised, about how to make complex 3D systems feel real and intuitive, have shaped everything since.
In visual effects, those questions played out at scale. Over a decade as an FX Artist and Supervisor on film and television, I built large-scale physics simulations in Houdini, developed complex pipelines, and created tools used across multiple productions. The work was as much engineering as craft — writing the code that made the art possible.
Today the domain has shifted, but the challenges are familiar. As a Spatial Computing Developer I build immersive applications for Apple Vision Pro in visionOS, develop digital twin solutions in NVIDIA Omniverse, and work extensively with Universal Scene Description (USD). Houdini remains central — with deep expertise in simulation alongside a broad range of skills spanning procedural modelling, shading, rigging, animation, USD pipelines and automated workflows, all built to run in real-time engines. The technology keeps evolving. The obsession with making complex three-dimensional systems work stays the same.