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Matias Brandt møller
WORK
ABOUT
Matias Brandt møller
WORK
ABOUT
WORK
ABOUT

Connecting computing and the physical world.

I’m Matias Brandt Møller. I work with applied AI, spatial applications, procedural 3D and simulation.

Tandem promotional still with a machine, a pointing hand and a floating maintenance guide.

Tandem — AI assistance in physical space

Bringing a Omniverse Digital Twin to Apple Vision Pro

A digital twin on Apple Vision Pro

A thumbs-up gesture recognised in the Apple Vision Pro demo.

Gesture recognition on Apple Vision Pro

The 3D handwriting demo with recognised a and b, a red handwritten c and the drawing hand.

3D handwriting recognition

Color-corrected night-time render of the snowy city created with Nordisk Film’s procedural city generator

A procedural city generator

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Building across digital and physical worlds.

I'm an engineer based in Denmark. My work connects computing and the physical world in both directions: representing and simulating physical systems in software, and bringing digital tools into the spaces around us.

At Trifork, I work on spatial applications and technical visualisation. Across my professional and independent projects, I build computational models, procedural systems and interactive 3D tools, combining applied AI, simulation and spatial interaction where they serve the task.

I'm particularly interested in systems where computation and interaction support each other: simulations people can inspect, environments they can shape, and tools that respond to the space around them. The application can change; the underlying challenge is to connect models, software and human experience in a useful way.

Matias wearing Apple Vision Pro beside the Porsche Taycan configurator.

My background in Medialogy and a decade in visual effects give me a foundation in perception, physics-based simulation and production tool development. I bring that combination of computational thinking and visual craft to the systems I build today.

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