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Matias Brandt møller
WORK
ABOUT
Matias Brandt møller
WORK
ABOUT
WORK
ABOUT

Work

Projects across simulation, procedural 3D, spatial computing and applied AI — spanning client work, in-house tools and independent experiments.

Tandem promotional still with a machine, a pointing hand and a floating maintenance guide.

Trifork2026–present

Tandem — AI assistance in physical space

AI engineering

A thumbs-up gesture recognised in the Apple Vision Pro demo.

Trifork2026

ML-Powered Gesture Recognition for Apple Vision Pro

ML engineering

The 3D handwriting demo with recognised a and b, a red handwritten c and the drawing hand.

Self-initiated research2026

3D Handwriting Recognition for Apple Vision Pro

ML engineering

Bringing an Omniverse Digital Twin to Apple Vision Pro

Switch2026

Bringing an Omniverse Digital Twin to Apple Vision Pro

NVIDIA Omniverse integration

From Text to Visuals: Using Generative AI to Create Graphics for Scientific Articles

Self-initiated experiment2025

From Text to Visuals: Using Generative AI to Create Graphics for Scientific Articles

AI pipeline engineering

A shot from the FX reel, showing simulation and procedural 3D work for visual effects production.

Film, television and games2023

Simulation & Procedural 3D — Production Reel

VFX production & pipeline engineering

Developing Custom Houdini Crowd Tools

Nordisk Film2020

Developing Custom Houdini Crowd Tools

Crowd tool development

Color-corrected night-time render of the snowy city created with Nordisk Film’s procedural city generator

Nordisk Film2020

Developing Nordisk Film’s Procedural City Generator

Procedural tool development

Guiding Attention in VR

Published research · ACM VRST 2016

Guiding Attention in VR

VR research & development